There are many ways to define Hypermedia.
“Hypermedia is basically a computer-based information retrieval system that enables a user to gain or provide access to texts, audio and video recordings, photographs and computer graphics related to a particular subject.” (Wikipedia)
“Hypermedia is used as a logical extension of the term hypertext in which graphics, audio, video, plain text and hyperlinks intertwine to create a generally non-linear medium of information. This contrasts with the broader term multimedia, which may be used to describe non-interactive linear presentations as well as hypermedia.” (Webopedia)
“Hypermedia is a style of building systems for organising, structuring and accessing information around a network of multimedia nodes connected together by links.” (Conclin, 1987)
I’ve got a hyper-treat for you!
Hyperland is a film made in 1990 that focuses on Douglas Adams and explains adaptive hypertext and hypermedia.
In education, we can define hypermedia as a variant of the broader term multimedia but is designed to be of assistance to the learning process in schools for students. As an instructional media, the hypermedia is packaged as an educational computer software where lessons are presented in a more exciting, adventurous, and virtual way. It is said that most educational IT applications are hypermedia and these include:
Tutorial Software Packages
Knowledge Web Pages
Simulation Instructional Games
Learning Project Management
The hypermedia lets the students experience its outstanding feature that enables them to learn at their own pace and skills. The students choose their path, flow, and events of instructions themselves. They can try various kinds of activities and move on to the next ones even half finishing the previous activities. That is one good thing about the hypermedia—it is non-linear, thus, giving its users (usually learners) to navigate sites according to their own desired routes.
Without a doubt, hypermedia is another helpful tool in education. However, just like everything, it also has its flaws.
Hypermedia involves numerous kinds of media such as text, audio, photos, and videos, but it does not necessarily use all those types in just one presentation. The virtual learning feature may be one of its greatest points; however, the teacher still needs to make the instruction more efficient by choosing the most appropriate program for the students and by measuring the hypermedia’s pros and cons to the learning process. Hence, it is still in the teacher’s hands to decide on which specific aspects and how long the instructional program will be used in the classroom.